Well it's been a brilliant week for progress on No-Stick Shooter with progress focussing on creating better user feedback and more in depth levels. 

To start with, we're now introducing more complex enemy types that not only spawn smaller enemies, but utilise the colour mechanics to require multiple weapons when fighting bigger baddies. Here's a couple already flushed out:


You might also notice the re-invented shield and health displays, designed to make it completely obvious what's going on in terms of how close you are to being annihilated.

 Along with the new enemies, we've been working on improving feedback and have some lovely new music to listen to. Screen shots just won't do the job there though, so here's a fresh new gameplay demo!


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